WORKSHOP:
INTERACTIVE LEARNING WITH VR & AR

Achieve your learning goals with VR & AR technology

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VR & AR Experience-min

Become a successful VR & AR Creator today, and get ahead of the competition.

Your teachers

Afbeelding
Monique Roefs
Afbeelding11

Our experts share their insights in VR, AR, XR, AI and the Metaverse.

Workshop VR, AR, XR & AI

Pre-qualification requirements:

  • Basic computer literacy
  • Interest in VR & AR & AI
  • Language: English or Dutch

Workshop Duration:

  • Full day
  • Lunch, Coffee & Tea included

Self-Study and Practice:

  • Installing the Free Fectar app
  • Try out several basic AR Spaces

Included

  • One month FREE Fectar Studio
  • E-Book ‘Get Started with VR, AR & AI’

Maximum number of participants: 6

Location: Fectar VR & AR Experience Center in Den Bosch

Cost: € 230,- ex VAT

Different VR Devices and AR Devices will be provided by Fectar.

 

Workshop Interactive Learning with VR & AR

The VR & AR Fundamentals Workshop aims to provide a comprehensive introduction to VR and AR technologies, showcases, and best practices.

This workshop is ideal for teams that want to get started with VR & AR and gain a solid understanding of the basic concepts, devices, and applications.

This workshop is available at our VR & AR Experience Center in Den Bosch, the Netherlands. The workshop is available in English and Dutch.

Cost: € 230,- ex VAT

Select a date for the workshop. Open registration workshops will be confirmed at least two weeks before the start date.
Select an alternative date in case the first prefference is full. New dates are added frequently.
At noon we will break for a one hour lunch.

Content of the VR & AR Workshop:

1. Welcome and Introduction to the VR & AR Fundamentals Workshop
a. Overview of the workshop objectives and structure
b. Introduction to the VR & AR landscape and its relevance to various industries
c. Explanation of the workshop format and hands-on activities

2. Understanding VR, AR, XR & MR: Key Concepts and Differences
a. A brief history of Immersive Technologies
b. Differences between Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and eXtended Reality (XR)
c. Real-world applications and use cases across industries

3. Relevant Showcases and Best Practices in VR & AR
a. Exploration of successful VR & AR projects and case studies
b. Discussion of best practices in design, development, and implementation
c. Analyzing challenges and lessons learned from real-world projects

4. Hands-on Exploration: try out multiple VR & AR Devices
a. Meta Quest 2, 3 and PRO: Consumer and enterprise VR devices
b. Pico 3, 4, and G2: Standalone VR headsets for different use cases
c. Microsoft Hololens 2: Augmented reality and mixed reality experiences
d. Smartphone & Tablet: Augmented reality and mixed reality experiences5.

5. Create and Publish Your Own XR Content
a. Introduction to Fectar Studio: an all-in-one AR/VR content creation platform
b. Designing interactive lessons with 3D models, AI Avatars, and holograms
c. Exploring Sessions for XR spaces
d. Understanding copyrights and licensing for 3D assets

Optional: XR & AI: Experience the power of this combination
a. Set up a virtual Assistant with a 3D Avatar
b. Creating interactive AI-driven experiences
c. Best practices for writing AI prompts for XR environments

Optional: Virtual Meetups: Experiencing VR & AR Multi Player
a. Organizing and participating in virtual meetups
b. Exploring opportunities for collaboration and communication in VR & AR

Optional: Hologram Activity: Recording Participants in VR & AR Spaces
a. Capturing and integrating holograms into AR & VR spaces
b. Step-by-step guidance on recording personalized holograms

5. Workshop Wrap-Up and Moving Forward with VR & AR
a. Recap of key takeaways and learned skills
b. Guidance on continued learning and practical applications
c. Networking and collaboration opportunities within the XR community

Outcome

The VR & AR Fundamentals Workshop provides a thorough introduction to the world of VR and AR, ensuring that participants gain valuable insights into the technologies, devices, and best practices involved. By the end of the workshop, participants will be better equipped to explore the potential of VR & AR in their own organizations and industries.

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